Software knowledge:
-3D Studio Max
-Maya
-Zbrush
-Photoshop
-Quixel
-UVlayout
-Vray
-Substance Painter/Designer
3d artist skills:
-Realistic poly modeling
-Hard surface poly modeling Props and Vehicles
-Proficiency in render engine Vray
-Highrez to Lowrez optimization for Game engines
-Baking normal, AO, emissive
-Developing PBR shaders, vray
-Rigging automotive (3ds max), humanoid creatures (3ds max)