3D моделирование 500 моделей, PBR, WebGL, лоу-поли

Бюджет: 20 000 руб
275.64 $ – 236.38 €
Привет тебе, фрилансер!

Уверен, ты жаждешь работы. Такой, что бы до мурашек. Ну или хотя-бы – была.

У меня есть проект на разработку 500 моделей в 3D формате.
Вот описание требований:
All models must be web-ready and suitable for our 3D platform as well as our internal post-processing scripts. The 3D model must be suitable for our system, therefore we have the following requirements:

Meshes must contain a maximum of 50.000 Polygons. Where a normal map can be avoided by using extra polygons e.g. for beveled edges it should be avoided. There should only be a single mesh for the main object with a single material.Textures need to be in the PBR system (base color, metalness, roughness). All object parts must refer to a single texture layout. The distance between the UV-islands must be about 0.005 * texture resolution (i.e. 5px for 1024, 10px for 2048, ...) The islands must not overlap. The resolution should be at least 1k, maximum 8k, ideally 4k.

Our shaders allow for three materials to be changed at runtime, including their color. The three defining materials of the object should be marked by a material ID texture, with faces containing the first material being red, the second material being green and the third material being blue. This must be a texture and can not be handled by a colored material definition. If a certain material is essential for the visual impression of the object please provide it as a separate, seamless PBR-texture-set. Please note, that we already have a variety of plastic, metal and wood textures in our system already. If you want to provide default colors for these interchangeable materials please include a text-file with the color's HEX-codes for each material ID.

Provide the Textures in the metalness/roughness model with separate textures for base color, normal, roughness and metalness. Please provide the metalness and roughness textures as two separate greyscale images and additionally as a combined RGB image with the roughness in the green channel and the metalness in the blue channel (red channel is black)

All data must be provided in software independent formats like OBJ, GLB, FBX .In any case the model should also be provided as an .OBJ in addition to these formats.

Модель:

Макс. 50к треугольников

Ретопология .stl моделей (некоторые элементы можно оставить как есть). Импортировать в макс лучше через импорт, т.к. тогда сохраняется body object настройки

Выход: Отдельные файлы для general, outside and inside. Формат .FBX + .OBJ

Обязательно расставлять группы сглаживания

Текстуры: 

PBR (base color, normals, metalness, roughness), +1 extra RGB image (roughness in the green channel and the metalness in the blue channel (red channel is black))

Растояние между шеллами (5px for 1024, 10px for 2048, ...), без оверлапов. 

Разрешение 4к,  8к макс.

Дополнительная текстура – Mat ID (red, blue, green)

Цвета моделей в видео (ниже ссылка)

В предложение обязательно пиши $/час – для меня это один из важных показателей. И конечно же, опыт работы!

Желаю вам найти своего клиента и проект побыстрее!
Опубликован 15.07.2020 в 18:43

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